

How did this happen? It began with a decision that made sense on paper. In any case, it’s essential that they deliver several more if anyone’s going to buy that Creative Team pack. The visual bugs many players reported on launch day have been absent from my experience-whether by hotfix or by luck. The developer has also rolled out a hotfix already which addresses some of the most disruptive bugs, netcode wobblies and animation mishaps.

Big content drops are planned, the first of which is due 11th November and adds Creative Team-think FUT in PES clothing-and will cost £34. Some people have said it’s like a demo, but it isn’t really-demos give a free sample of a full product which can be bought. Completing this online challenge awards you virtual currency which can’t currently be spent And that, friends, is eFootball 2022 in its present state.

Completing this online challenge awards you virtual currency which can’t currently be spent. In this free version we’ve got nine licensed domestic clubs to play exhibition games with, plus four more Serie A teams and Zenit St Petersburg which can be selected for the Partner Clubs online challenge mode only, and never changed once selected, plus the Portugal and Argentina national squads who appear once in the game’s tutorial match never to be found again. It’s unclear if this is down to a bug or not, but something that clearly needs addressing either way. The Town of Light: Deluxe Edition Switch NSP Defence is by no means fully refined, but improved shoulder charges and manual tackles definitely help you deal with opponent attackers with greater ease. There is an increased sense of control in attack and defence, too – eFootball no longer feels like it’s simply happening to you. They are also more reactive, no longer ignoring balls outside of their immediate radius, although controlling them neatly can often be a bridge too far. Having had to play a lot of eFootball’s earlier versions, it may just be Stockholm syndrome at this point, but there does seem to be a freer flow to general play as players feel a lot less stiff to manoeuvre. There does seem to be a freer flow to general play. On top of that are menus and UI, which, although more colourful than we’re used to from Konami’s football games, are still awkward and unintuitive to navigate. The same can’t quite be said for the atmosphere inside the stadiums, which often falls flat, not aided by some lifeless commentary. It’s a vast improvement over the hilarious and sometimes frankly frightening faces being pulled in the early access version. Overall, the presentation on the pitch looks pretty good – player models are largely accurate and the stadiums, while limited in number, look authentic. Yes, technically football was being played but it was nowhere near the same spectacle without fans, a similar fate eFootball may suffer from sooner rather than later if big changes aren’t made soon.
